the company’s eye-tracking platform, thus driving long-term sales. There is currently no direct revenue for Tobii due to this particular integration, but there is a strong indirect business value for Tobii as any new application such as this AAA game integration will increase the usability of these AAA games. Oscar Werner, President of Tobii Tech, a division of Tobii, said this is an important step in Tobii’s long-term vision to create a strong ecosystem of games and apps using eye tracking. “This is just the beginning of eye tracking in gaming. We recognized the power of eye tracking early on and quickly partnered with Tobii to create a whole new way to experience the game – We’re really proud of the results with Assassin’s Creed® Rogue. “We were among the first to integrate this technology in a video game, and the first to implement eye tracking as a game input in a game of that scale – providing Assassin’s Creed® Rogue gamers an all-new input that complements the keyboard and mouse. Packed with SteelSeries Sentry, the world’s first gaming eye tracker, Assassin’s Creed® Rogue introduces the next evolution of the human interface in gaming.Ĭorneliu Vasiliu, Producer at Ubisoft® Kiev, said: “Glance tracking is a natural way to interact with a game and creates a ton of potential opportunities for gameplay. This makes it the world’s first AAA game to incorporate eye tracking as a gameplay component.
Assassins creed rogue Pc#
STOCKHOLM & PARIS – Febru– Tobii Tech, the global leader in eye tracking, in partnership with Ubisoft®, a leading game creator, publisher, and distributor, announced today that Assassin’s Creed® Rogue, the new installment in the multi-million dollar Assassin’s Creed franchise, will feature eye-tracking input integrated in its PC version.